Instruction
- Tap or click at tiles to make it empty.
- moves = available moves for current level
- target 1/2/3 = Type of jewels (Jewel animation frame)
- value = Target value for each jewel target.
- max type = Type of jewels that will be displayed at the current level
Buttons
- Random (btn) = Randomize target value 1 - max type.
- Play (btn) = Play the game with current level design.
- Save (btn) = Save current level design.
Keys
- On preview/game play, press "Backspace" to go back into editor
Download level/JSON file
- Click 'save' button, new tab will be oppened, -> Right Click (mouse) -> Save As .. -> Save file
Jewel Match Editor v2 (3/13/2019) by RedFoc